游戏障碍
Gaming disorder
- 上级条目
- 成瘾行为所致障碍
- 层级
- 4 级
定义
游戏障碍的特征是持续或反复的游戏行为模式(“数字游戏 ”或 “视频游戏”),可能是在线(即通过互联网)或离线,具体表现如下 对游戏(如开始、频率、强度、持续时间、终止、背景)的控制能力受损; 2. 游戏的优先级增加,以至于游戏优先于其他生活兴趣和日常活动;以及 3. 尽管出现了负面影响,但游戏仍在继续或升级。 游戏行为模式导致个人、家庭、社会、教育、职业或其他重要功能领域的明显困扰或严重损害。游戏行为和其他特征通常至少要持续 12 个月才能诊断,尽管如果符合所有诊断要求且症状严重,所需持续时间可能缩短。
Gaming disorder is characterised by a pattern of persistent or recurrent gaming behaviour (‘digital gaming’ or ‘video-gaming’), which may be online (i.e., over the internet) or offline, manifested by: 1. impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context); 2. increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities; and 3. continuation or escalation of gaming despite the occurrence of negative consequences. The pattern of gaming behaviour may be continuous or episodic and recurrent. The pattern of gaming behaviour results in marked distress or significant impairment in personal, family, social, educational, occupational, or other important areas of functioning. The gaming behaviour and other features are normally evident over a period of at least 12 months in order for a diagnosis to be assigned, although the required duration may be shortened if all diagnostic requirements are met and symptoms are severe.
除外词 明确排除、需编到其他条目的情况
子条目 共 3 条
后组配轴 Postcoordination
该条目未定义后组配轴,直接使用上面的编码即可。后组配是在主干编码之后追加侧别、具体解剖部位、严重程度、病因等细节的可选组合方式,不是必填项。