ICD-11 编码查询_国际疾病分类第 11 版中文版_在线疾病编码检索工具
6C51.0

游戏障碍,线上为主

Gaming disorder, predominantly online

上级条目
6C51 游戏障碍
层级
5 级

定义

!标记 游戏障碍(主要是网络游戏障碍)的特征是持续或反复出现游戏行为(“数字游戏 ”或 “视频游戏”),这种行为主要通过互联网进行,其表现形式是: 1. 对游戏(如开始、频率、强度、持续时间、终止、背景)的控制能力减弱; 2. 游戏的优先级增加,以至于游戏优先于其他生活兴趣和日常活动;以及 3. 尽管出现不良后果,但游戏行为仍在继续或升级。行为模式的严重程度足以导致个人、家庭、社会、教育、职业或其他重要领域的功能严重受损。 游戏行为模式可是持续性、偶发性和反复性。游戏行为和其他特征通常至少持续 12 个月才能诊断,但如果符合所有诊断要求且症状严重,所需持续时间可能缩短。

!markdown Gaming disorder, predominantly online is characterised by a pattern of persistent or recurrent gaming behaviour (‘digital gaming’ or ‘video-gaming’) that is primarily conducted over the internet and is manifested by: 1. impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context); 2. increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities; and 3. continuation or escalation of gaming despite the occurrence of negative consequences. The behaviour pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning. The pattern of gaming behaviour may be continuous or episodic and recurrent. The gaming behaviour and other features are normally evident over a period of at least 12 months in order for a diagnosis to be assigned, although the required duration may be shortened if all diagnostic requirements are met and symptoms are severe.

索引词 可用于检索该条目的同义词与别名

  • 游戏障碍,线上为主
  • 网络游戏障碍
英文词条(2)
  • Gaming disorder, predominantly online
  • Internet gaming disorder

后组配轴 Postcoordination

该条目未定义后组配轴,直接使用上面的编码即可。后组配是在主干编码之后追加侧别、具体解剖部位、严重程度、病因等细节的可选组合方式,不是必填项。